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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreVulkanHardwareBufferManager.h>
Public Member Functions | |
VulkanHardwareBufferManagerBase (VulkanDevice *device, VaoManager *vaoManager) | |
~VulkanHardwareBufferManagerBase () override | |
VulkanDiscardBufferManager * | _getDiscardBufferManager () |
void | _notifyDeviceStalled () |
HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) override |
Create a hardware index buffer. | |
HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer) override |
Create a hardware vertex buffer. | |
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HardwareBufferManagerBase () | |
virtual | ~HardwareBufferManagerBase () |
virtual void | _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer) |
Internal method that forces the release of copies of a given buffer. | |
virtual void | _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer) |
Internal method that forces the release of copies of a given buffer. | |
virtual void | _freeUnusedBufferCopies () |
Free all unused vertex buffer copies. | |
void | _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf) |
Notification that a hardware index buffer has been destroyed. | |
void | _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf) |
Notification that a hardware vertex buffer has been destroyed. | |
virtual void | _releaseBufferCopies (bool forceFreeUnused=false) |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. | |
virtual HardwareVertexBufferSharedPtr | allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) |
Allocates a copy of a given vertex buffer. | |
virtual VertexBufferBinding * | createVertexBufferBinding () |
Creates a new VertexBufferBinding. | |
virtual VertexDeclaration * | createVertexDeclaration () |
Creates a new vertex declaration. | |
virtual void | destroyVertexBufferBinding (VertexBufferBinding *binding) |
Destroys a VertexBufferBinding. | |
virtual void | destroyVertexDeclaration (VertexDeclaration *decl) |
Destroys a vertex declaration. | |
virtual void | registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) |
Registers a vertex buffer as a copy of another. | |
virtual void | releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Manually release a vertex buffer copy for others to subsequently use. | |
virtual void | touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Tell engine that the vertex buffer copy intent to reuse. | |
Additional Inherited Members | |
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enum | BufferLicenseType { BLT_MANUAL_RELEASE , BLT_AUTOMATIC_RELEASE } |
Ogre::v1::VulkanHardwareBufferManagerBase::VulkanHardwareBufferManagerBase | ( | VulkanDevice * | device, |
VaoManager * | vaoManager ) |
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override |
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inline |
void Ogre::v1::VulkanHardwareBufferManagerBase::_notifyDeviceStalled | ( | ) |
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overridevirtual |
Create a hardware index buffer.
itype | The type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address |
numIndexes | The number of indexes in the buffer |
usage | One or more members of the HardwareBuffer::Usage enumeration. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implements Ogre::v1::HardwareBufferManagerBase.
References Ogre::v1::HardwareBufferManagerBase::HardwareIndexBufferSharedPtr.
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overridevirtual |
Create a hardware vertex buffer.
vertexSize | The size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with. |
numVerts | The number of vertices in this buffer. |
usage | One or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time. |
Implements Ogre::v1::HardwareBufferManagerBase.
References Ogre::v1::HardwareBufferManagerBase::HardwareVertexBufferSharedPtr.